Support personnel are battlefield medics and area control troops par excellence. Their rifles are also inaccurate at close range. Sniper rifles cannot be fired after movement without the snapshot ability, which requires a commander to constantly think about positioning when fielding Snipers. A properly placed Sniper can dominate a battlefield, dealing lethal damage to targets softened up, pinned down, and flushed out by other team members. Their powerful Head Shot ability strongly increases their chance of a critical hit. Snipers wield high-damage, long ranged attacks. While their movement speed is equitable with other soldiers, their best abilities can only be activated before movement. The main weakness of heavies is mobility. Their talents lie in their ability (after developing Bullet Storm) to fire twice on turns where they make no movement, in their affinity for area effect attacks, and in their unique suppression abilities, which force enemies to keep their heads down during the Alien phase or risk powerful automatic counter-attacks. Heavy specialists carry powerful automatic weapons and explosive rocket launchers.
It is absolutely essential that Assault troops never move into unknown territory without the benefit of protective fire, with squad mates in range and on Overwatch or ready to respond. Second, Assault characters can get into a lot of trouble if even slightly mismanaged, finding themselves surrounded and overwhelmed by ambushes. Equipping a Rifle rather than a Shotgun increases their range but blunts their damage potential. First, Assault troops are often equipped with Shotgun-class weapons, which have a very limited range. Late in the game their Flush Out ability is indispensable.Īssault specialists have two weaknesses. They also make superb scouts on the open battlefield, stepping into the fog of war while their squad mates wait just behind on Overwatch and Reaction Shots, triggering enemy movement and allowing the team to make reaction shots. Their combination of high mobility and powerful close-range attacks suits them well to UFO Crash infiltration and alien base assaults. Most six-man squads should contain at least one member of each specialty, and fill out the other two personnel slots according to player preference and mission parameters.Īssault characters can be very useful in room-to-room fighting. All are useful, especially in conjunction with other classes where individual weaknesses can be covered by the abilities of squad mates. There are four specialty roles available to your soldiers: Assault, Heavy, Sniper, and Support. You then have more options for picking and choosing your squad makeup. Early in the game you may want to use a number of Rookies on single missions, allowing them to advance to Squaddie and unlocking their hidden specialty. Squads include only four or five soldiers for the first few missions, and your slowly developing array of specialties will sometimes limit what classes you can bring to the table. This is a permanent designation and cannot be undone. When a Rookie gains enough experience to advance to Squaddie rank, he or she is randomly assigned a specialty role.
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To select squad members for the mission, on the screen right before mission beginning (which is showing your previous squad members) press DELETE button on any member you not want to use - and then Add option will bring you full roster of your troops You will always need aircraft, and since North America has only three member countries on The Council you can reap the benefit of reduced Interceptor costs fairly early. For your first game, North America is a decent choice. You'll be offered a choice of continental bases. XCOM isn’t particularly forgiving of mistakes. New players should probably accept the Normal difficulty, which is plenty difficult. Items recovered during the tactics sections fuel scientific research in the simulation mode, and technological breakthroughs in the strategic section enhance the abilities of squad members during the tactical portions of the game. The strategic operations game requires the player to manage the XCOM base, b uilding facilities, researching technology, manufacturing new equipment, training soldiers, balancing a budget, and directing an avionic weapons and satellite program. Scenarios include counteracting alien abduction attempts, searching crashed UFOs, rescuing civilians, and assaulting various ET installations. Players control squads of four to six soldiers engaging Enemies. The tactical game takes place on a variety of small battlefields. XCOM is a turn-based squad tactical strategy game fused with a real-time strategic operations simulator.